Video animation from TEDEd. This is great as a reference. Many good analogies to take from this video to reflect on the script of the game.
Another reference to decide if the metaphor for the interface is a body suit armor OR a spaceship like .
One of my kids have this construction / assembly toy, where they can create beads. I found interesting the look of it, the colorful, kid appealing color palette. They easily can look like small “viruses” or cells.
Another comic reference: “String Divers”. Sounds compelling enough, and the graphics look more contemporary.
I did this sort of “origin story” in comic panels format for a game jam. I used PVZ characters to explain why humans get infected with viruses and become zombies.
Some of the character archetypes used on this game can be useful as reference for the MicroShots game. Also, the minion with the robot can be the base for the submersible vessel.
Inspiration from microscopic photography and some illustrations about the microscopic world and cells.
The colors have a very high value, highly contrasted. ethereal or eerie undefined backgrounds and a viscous medium are predominant.
“NanoBots” is a book I found in the “STEM” section of Barnes’n Nobles. Great ideaa how to explain to kids the technology behind the nanotechnology anthropomorphizing it.
The story an the action happens inside the human body from the perspective of a FPV (first person view). To keep the story consistent, the whole mission inside the human body happens through a some sort of submersible vessel. It will be similar to a robot suit with submarine capacities and control.
The player will be seated see in the main panel of the RoboPod. The RoboPod will be similar to a personal submarine.
Here are some one-man submarine image references:
At the Science Museum of Science in Seattle. These images help for inspiration for the MicroShots game. The information displayed on panels are related to the nano technology topic.