Brief GDD

Creative Brief

Selection Criteria

The game will need to meet the following requirements in order to be a final product. All the ideas created around this game idea will be selected under the following criteria in order to make it to the production stage:

Immersive. this VR experience has to create the feeling that you are reduce to a microscopical size, and the player will see microorganisms seeing under the microscopy in gigantic proportions, like blimps. The visual “X factor” will be driven by the “what if I could be reduce to a microscopic size?”.

Kids friendly. the graphics are soft and slightly rounded, conveying a harmless scenario for the young players. However the depictions of the viruses and other objects in the game somehow will be close to the real things.

Casual. this VR experience is short; will be happening in one level, in one stage. Everything will happening on the surface of a cell.

Educational. the experience will communicate several of the microorganisms that are perjudicial for human cells and how the human lymphatic system works to defend against them.

Interactive. there must be some basic level of interaction when encountering the foreign organisms; the player should be able to select the adequate “weapon” in order to eliminate the threat. The player should be able to select and shoot medicine.


The experiential VR demo need to have “beats” or features that delight and inspire the player.

  1. Change size: shrink from human scale to microscopic scale.
  2. Identify and Learn: Navigate through the different scenarios where the human cell is attacked by different threats.
  3. Size comparison with the cell size.
  4. Shoot the adequate protein-weapon to deactivate or destroy the threat.
Brief Fields of Applications


Microshots for hospitals’ patients

One of the possible real life applications of this game would be in children’s hospitals. This VR app is an a fun way to understand how scientist and doctors are fighting to cure diseases. The game will be an immersive environment where the player get shrinked by scientists and then got inside the infected subject. Once inside the human body, the miniaturized ship will be automatically finding the threat attacking a human cell.

Kids that are being treated in hospitals will find this experience helpful to understand why they got sick and how the doctors are fighting the culprit of the illness.

More practical applications

MicroShots for seasonal flu shots, on mobile centers.

Brief GDD


What is IT?

MicroShots is an interactive experience in VR. Originally thought for the Google cardboard platform, now repurposed to be used on any major VR platform (Oculus Rift, Oculus Quest, SteamVR, WMR).


A nano capsule with a drone has been inoculated into a body of a captured zombie.

The hero, Cabel Nyen, is inside this submersible nanocapsule, which was inoculated to the sick person at the lab of Dr. Malm. The sick patient was submitted to his lab due to his condition; in general public terms, he was behaving as a “zombie”.

Objective of the game

The objective of the drone is to identify and clear out the infected zone of a human cell; if the drone do not complete the mission, the cell will mutate into a zombie cell.

The player will learn about the different type of antigens that can attack the human cells and how some substances are used to defend against these “invisible” enemies that produce several diseases in humans.

The drone is armed with special weapons to attack the different types of virus, bacteria and parasites that threat the human cells.

The weapons are:

  • Antibiotics
  • Gen based therapy proteins
  • Connector blockers

The attackers are:

  • Viruses
  • Bacteria
  • Worms

There are two phases of the operation: exploration and engagement (attack).

There is one Robot Suit that can be reduce to nanoscale.

Users (Players)

The user or “player” will be personifying Cabel Nyen, the main hero of the story.

This experience is suitable for any public in general, ages from 5 to 99 years old.